Our Process

Antidote Unlocks Creative Potential using Workshops, Design Research, and Emerging Technology

Singapore+Cards

We Build Sustainable Intervention Tools

Our collaborative process may lead to a physical game, an online experience, or something defying design convention.

“Sustainable Intervention Tools” means we integrate our work into existing cultural, corporate, and organizational structures. This integration means our work often outlives it’s initial scope, and travels to far more countries than we do!


Urgent Mission

Our projects are fundamentally iterative, increasing their lifetime effectivity.

We change a project based on our rigorous playtesting methodology and take the time to understand the Play Culture of our audiences. Being iterative amplifies our work’s impact, and reduces the learning curve created when people engage meaningfully with complex, real world systems.

Antidote creates tools to reimagine the world.

 

The three pillars of our method are Play, Collaboration, and Research

 
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Play

Play permeates all the work we do. Play helps us fundamentally reimagine the future.

Play temporarily disrupts the power structures between people and places. This disruption creates space for our players to attempt transformative strategies. Our play-focused methodology allows us to create work best suited for any scenario.

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Collaboration

We understand the value of building with others, not for others. We always build in conversation with our clients and our players.

Antidote works globally, connecting people and ideas from Geneva to Ha Noi, or wherever our work is needed. We love working across languages and cultures, and specifically seek out diverse clients.

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Research

Antidote’s work is effective because we work with experts to ensure rigor and relevance.

Research isn't a "phase" of a project, it's a continual reevaluation of current situations, past successes, and future goals.

We’re experts in play and design, and we act as the bridge connecting cutting edge research to the world. We utilize wide array of tools to interrogate how people see the systems that surround them, synthesizing methods from experience design, design thinking, game design, and many other fields.