Playful experiences for understanding complex realities.
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Ida Benedetto Mohini Dutta Ben Norskov
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Client: The Red Cross and the Yale School of Forestry
Humans vs. Mosquitoes is a fast-paced game representing the ways in which climate change affects mosquito breeding grounds. It has two versions, one a facilitated hour-long indoor experience, and one played in a field aimed at children.
Client: United Nations Office for Disaster Risk Reduction
Magnitude is a game that emphasizes the importance of Disaster Risk Management in a country's economic development. It can be played as a traditional board game in 45 minutes, or as a facilitated game session lasting 1 to 1.5 hours for larger groups.
Client: Global Spark
Driving Force is a game simulating how an organization's attitude towards vehicular safety can make or break that organization's success. It is a 2-2.5 hour long facilitated game session that has been held in Ghana, Switzerland (at the Fleet Forum conference), and India.
Client: Nordic Council on Climate Change
Broken Cities creates a discussion around the topics of climate adaptation and mitigation. It is run as a 2-hour long facilitated game session. It was developed with Pablo Suarez, Janot Mendler de Suarez, Julio Sirkku, and the Nordic Council on Climate Change.
Client: World Bank's Trust Fund for Environmentally and Socially Sustainable Development
Hire Ground is a conference game for embodying social exclusion (inequality based on identity) and the challenges it poses to effective risk management. It is made to be played in an hour to hour and a half for groups as large as 20.
Client: The New York Hall of Science
A digital game developed to teach children about genetics while breeding and raising drakes. This project is being developed in collaboration with Kyle Yang Li at Parsons, the New School for Design.